supportsIndependentBlend property
Whether a pass with several colour targets can blend each differently.
Asked by weighted blended transparency (R8), whose two targets blend
additively and multiplicatively in one draw; without it the draws go
twice, once per target. True on Impeller, WebGPU and the software
rasteriser (for its first two attachments), and on WebGL2 where the
context offers OES_draw_buffers_indexed. See PassEncoder.setBlend for
what the index means where it is honoured.
Implementation
@override
bool get supportsIndependentBlend => false;