createComputePipeline method
A pipeline from a compute stage of this device's shader library.
Implementation
@override
ComputePipelineHandle createComputePipeline(ShaderHandle shader) =>
throw UnsupportedError(_noCompute);
A pipeline from a compute stage of this device's shader library.
@override
ComputePipelineHandle createComputePipeline(ShaderHandle shader) =>
throw UnsupportedError(_noCompute);