FakeBackend constructor
FakeBackend({
- Set<
String> missingShaders = const <String>{}, - bool supportsWireframe = true,
- bool supportsStencil = true,
- bool supportsRenderToMip = true,
- Set<
TextureFormat> unsupportedFormats = const <TextureFormat>{}, - int maxAnisotropy = 16,
- int maxColorAttachments = 2,
- Map<
String, StageBindings> ? stageBindings, - FramebufferOrigin framebufferOrigin = FramebufferOrigin.topLeft,
Implementation
FakeBackend({
Set<String> missingShaders = const <String>{},
this.supportsWireframe = true,
this.supportsStencil = true,
this.supportsRenderToMip = true,
this.unsupportedFormats = const <TextureFormat>{},
this.maxAnisotropy = 16,
this.maxColorAttachments = 2,
this.stageBindings,
this.framebufferOrigin = FramebufferOrigin.topLeft,
}) : shaders = FakeShaderLibrary(
missing: missingShaders,
stageBindings: stageBindings,
);