PipelineHandle class final

A vertex and a fragment stage, linked into something that can be bound.

Deliberately not a description of pipeline state. On this backend cull mode, winding, depth compare and blend are pass state and are set per draw; a pipeline is exactly the pair of stages. A backend that needs the state baked in — Vulkan does — has to fold it in on its own side, and this is one of the places that will strain. See the note on CommandEncoder.

Constructors

PipelineHandle({required Object backend, required String name})
const

Properties

backend Object
final
hashCode int
The hash code for this object.
no setterinherited
name String
vertex+fragment, for profiling and for a fake to be asserted against.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited