PipelineHandle class final
A vertex and a fragment stage, linked into something that can be bound.
Deliberately not a description of pipeline state. On this backend cull
mode, winding, depth compare and blend are pass state and are set per
draw; a pipeline is exactly the pair of stages. A backend that needs the
state baked in — Vulkan does — has to fold it in on its own side, and this
is one of the places that will strain. See the note on CommandEncoder.
Constructors
- PipelineHandle({required Object backend, required String name})
-
const
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited