TraceComputeBindUniformBlock constructor

const TraceComputeBindUniformBlock({
  1. required int pass,
  2. required String shader,
  3. required String block,
  4. required Map<String, Float32List> members,
})

Records the block block of stage shader filled with members in compute pass pass.

Implementation

const TraceComputeBindUniformBlock({
  required this.pass,
  required this.shader,
  required this.block,
  required this.members,
});