RecordedTexture class final
PassEncoder.bindTexture.
Constructors
- RecordedTexture(String slot, TextureHandle texture, SamplerDescriptor? sampler, {ShaderHandle? shader})
-
Records
texturebound toslotofshaderwithsampler.const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sampler → SamplerDescriptor?
-
The sampler the call named; null when it named none, which a backend reads
as
SamplerDescriptor.linearRepeat.final - shader → ShaderHandle?
-
The stage it was bound through. It was not recorded, so a test could not
tell a texture bound to the vertex stage from one bound to the fragment
stage. Null only where a test built one by hand.
final
- slot → String
-
The sampled-texture binding's name as the stage declares it.
final
- texture → TextureHandle
-
The texture handle bound.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited