bindUniformBlock method

  1. @override
bool bindUniformBlock(
  1. ShaderHandle shader,
  2. String blockName,
  3. Map<String, Float32List> members
)
override

Binds the uniform block blockName of shader, by member name, exactly as PassEncoder.bindUniformBlock does. False when the stage declares no such block.

Implementation

@override
bool bindUniformBlock(
  ShaderHandle shader,
  String blockName,
  Map<String, Float32List> members,
) {
  commands.add(
    RecordedCall(
      'bindUniformBlock',
      arguments: (block: blockName, members: members),
    ),
  );
  return true;
}