bindUniformBlock method
bool
bindUniformBlock(
- ShaderHandle shader,
- String blockName,
- Map<
String, Float32List> members
override
Binds the uniform block blockName of shader, by member name, exactly as
PassEncoder.bindUniformBlock does. False when the stage declares no
such block.
Implementation
@override
bool bindUniformBlock(
ShaderHandle shader,
String blockName,
Map<String, Float32List> members,
) {
commands.add(
RecordedCall(
'bindUniformBlock',
arguments: (block: blockName, members: members),
),
);
return true;
}