createComputePipeline method
A pipeline from a compute stage of this device's shader library.
Implementation
@override
ComputePipelineHandle createComputePipeline(ShaderHandle shader) {
if (!_compute) throw _noCompute();
calls.add(RecordedCall('createComputePipeline', arguments: shader));
return _born(
wrapComputePipeline(
owner: this,
backend: 'fake compute ${_serial++}',
shader: shader,
),
);
}