createComputePipeline method
A pipeline from a compute stage of this device's shader library.
Implementation
@override
ComputePipelineHandle createComputePipeline(ShaderHandle shader) {
final pipeline = inner.createComputePipeline(shader);
events.add(
TraceCreateComputePipeline(
_name(_computePipelineIds, pipeline),
shader.name,
),
);
return pipeline;
}