stageBindings property
Handed to every stage as ShaderHandle.kept, the way a real backend
hands the compiled bundle's table — gfx-92n.
Implementation
final Map<String, StageBindings>? stageBindings;
Handed to every stage as ShaderHandle.kept, the way a real backend
hands the compiled bundle's table — gfx-92n.
final Map<String, StageBindings>? stageBindings;