FakeLoadedShaderLibrary class final

What FakeBackend.loadShaders hands back: the bundle's own names, answered with handles that survive a reload.

A fake keeps the one promise that matters about a loaded library — a handle already handed out is the same handle after refresh — because the renderer holds its vertex stages for its lifetime and a test of the reload path needs a device that behaves the way the three real ones do.

Implemented types

Constructors

FakeLoadedShaderLibrary(ShaderBundle bundle)

Properties

hashCode int
The hash code for this object.
no setterinherited
name String
The bundle's own name, as its header spells it — what a refusal names.
no setteroverride
names Iterable<String>
The stages the last accepted bundle claimed.
no setter
refreshes int
How many times refresh has been called, for a test that wants to know an editor's watcher fired.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
refresh(ByteData bytes) → void
Reparses bytes into this library in place.
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited
operator [](String name) ShaderHandle?
The stage called name, or null if the bundle has none.
override