FakeBackend constructor

FakeBackend({
  1. Set<String> missingShaders = const <String>{},
  2. bool supportsWireframe = true,
  3. bool supportsStencil = true,
  4. bool supportsRenderToMip = true,
  5. Set<TextureFormat> unsupportedFormats = const <TextureFormat>{},
  6. int maxAnisotropy = 16,
})

Implementation

FakeBackend({
  Set<String> missingShaders = const <String>{},
  this.supportsWireframe = true,
  this.supportsStencil = true,
  this.supportsRenderToMip = true,
  this.unsupportedFormats = const <TextureFormat>{},
  this.maxAnisotropy = 16,
}) : shaders = FakeShaderLibrary(missing: missingShaders);