Staged constructor
const
Staged({
- required EcsWorld entities,
- required ProjectileSystem projectiles,
- required ActorSystem actors,
- required MechanismWorld mechanisms,
- required Hitscan hitscan,
- required WeaponShot shot,
- required Player player,
- required GameSimulation sim,
- required Vector3 start,
Implementation
const Staged({
required this.entities,
required this.projectiles,
required this.actors,
required this.mechanisms,
required this.hitscan,
required this.shot,
required this.player,
required this.sim,
required this.start,
required this.navIssues,
});