The roster.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
byName
→ const Map<
String, MonsterDef> - runner → const MonsterDef
- Fast, fragile, and always in your face. The state machine's simplest case and the one that sets the game's tempo.
- shooter → const MonsterDef
- Keeps its distance and throws something slow enough to dodge, which is what makes the room's geometry matter.
- tank → const MonsterDef
- Slow, heavy, and largely indifferent to being shot.