Monsters class abstract final

The roster.

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

byName → const Map<String, MonsterDef>
runner → const MonsterDef
Fast, fragile, and always in your face. The state machine's simplest case and the one that sets the game's tempo.
shooter → const MonsterDef
Keeps its distance and throws something slow enough to dodge, which is what makes the room's geometry matter.
tank → const MonsterDef
Slow, heavy, and largely indifferent to being shot.