Staged constructor

const Staged({
  1. required EcsWorld entities,
  2. required ProjectileSystem projectiles,
  3. required ActorSystem actors,
  4. required MechanismWorld mechanisms,
  5. required Hitscan hitscan,
  6. required WeaponShot shot,
  7. required Player player,
  8. required GameSimulation sim,
  9. required Vector3 start,
  10. required List<LevelIssue> navIssues,
})

Implementation

const Staged({
  required this.entities,
  required this.projectiles,
  required this.actors,
  required this.mechanisms,
  required this.hitscan,
  required this.shot,
  required this.player,
  required this.sim,
  required this.start,
  required this.navIssues,
});