changes property
Each change of isCaptured: true when the pointer is taken, false when it is given back, by the player or by the system taking focus away.
Implementation
@override
Stream<bool> get changes => _changes.stream;
Each change of isCaptured: true when the pointer is taken, false when it is given back, by the player or by the system taking focus away.
@override
Stream<bool> get changes => _changes.stream;