isVisible property
bool
get
isVisible
Whether this node and its subtree are drawn.
Implementation
bool get isVisible => _visible;
set
isVisible
(bool value)
Implementation
set isVisible(bool value) {
// Hiding a branch changes what [isVisibleInHierarchy] answers for everything
// under it, and that answer is cached on the epoch — `gfx-65n`. Guarded on
// the value because this is the one setter where the comparison is free and
// the common write is `visible = visible`: `LodGroup` sets every level's
// flag every frame to pick one.
if (_visible == value) return;
_visible = value;
_dirtyEpoch++;
}