caustics constant

RenderStep const caustics

Light through glass followed as photons into the directional map — ShadowSettings.caustics. Drawn inside the shadow pass, so it owns no pass of its own, and needs shadows.

Implementation

static const RenderStep caustics = RenderStep._(
  'f3d.caustics',
  _causticsOff,
  _causticsOn,
  needs: <RenderStep>{shadows},
);