requireTravel method
Reports that a movement offset is missing or goes nowhere.
Implementation
void requireTravel(EntityDef entity, LevelScope scope, List<LevelIssue> out) {
final travel = entity.vector('travel');
if (travel == null) {
out.add(
LevelIssue(
Severity.error,
'has no "travel" offset, so it has nowhere to go',
where: scope.describe(entity),
),
);
return;
}
if (travel.length < GeometryTolerance.zeroLength) {
out.add(
LevelIssue(
Severity.warning,
'travels nowhere',
where: scope.describe(entity),
),
);
}
}