BufferTextureLayout class final

How texel rows sit in a buffer on either side of a buffer–texture copy.

Annotations

Constructors

BufferTextureLayout({int offsetInBytes = 0, required int bytesPerRow, int? rowsPerImage})
Creates a layout of rows bytesPerRow bytes apart from offsetInBytes.
const

Properties

bytesPerRow → int
Bytes from one row to the next. WebGPU requires a multiple of 256 for a copy encoded on the GPU; a backend that needs that says so by refusing.
final
hashCode → int
The hash code for this object.
no setterinherited
offsetInBytes → int
Where the first texel row starts in the buffer, in bytes; zero by default.
final
rowsPerImage → int?
Rows from one layer to the next; null means the copy's height.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited