BufferLayout class final
One buffer's worth of attributes, and how far apart its elements are.
Constructors
-
BufferLayout({required int strideInBytes, required List<
InputAttribute> attributes, VertexStepMode stepMode = VertexStepMode.vertex}) -
Creates the layout of one buffer whose elements are
strideInBytesapart, stepping per vertex by default.const
Properties
-
attributes
→ List<
InputAttribute> -
The attributes each element holds.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stepMode → VertexStepMode
-
Whether the buffer advances per vertex or per instance; per vertex by
default.
final
- strideInBytes → int
-
Bytes from one element to the next. Not derived from the attributes,
because padding is legitimate and a stride computed by summing sizes would
silently disagree with a buffer that has any.
final
Methods
-
checkFeatures(
DeviceFeatures features, {required String backend}) → void -
Throws
UnsupportedCapabilityExceptionwhen a field (or an attribute's format) needs a featurefeatureslacks. Nothing does at 1.0.0, so it throws nothing yet. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited