BrainHurt class final
What Brain.onHurt is handed: the actor's mind and how much it was hurt by.
One object, so a minor can hand a brain more — what kind of harm, where it landed — without breaking a brain written against 1.0. A brain reads it during the call and does not keep it: its mind is the system's and moves on to the next actor.
Constructors
Properties
- amount → double
-
How much health it lost, in the units its health counts in.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- mind → Mind
-
The actor's mind; who did it is its Mind.hurtBy.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited