BehaviorContext class final

What a leaf may look at while it ticks or acts.

One per tree and reused, because a tick happens for every thinking actor on every thinking step and allocating one each time is garbage in the step.

Properties

board ↔ Blackboard
The ticking actor's board: its memory, read and written by leaves.
getter/setter pair
clock → double
Seconds the actor has been acting. See Blackboard.clock.
no setter
hashCode → int
The hash code for this object.
no setterinherited
memory ↔ Object?
This node's own memory, kept while it is on the running path and forgotten when it leaves it. JSON-shaped, like everything on the board.
getter/setter pair
mind ↔ Mind
The actor's mind: its body, its focus, and what it may ask for.
getter/setter pair
node ↔ int
Which node is ticking, by its number in the tree.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited