ActorAnimationWrite class final
What ActorAnimations.write is handed each step for an actor with a graph: the actor, its graph and where it wished to go.
One object, so a minor can say more (the step's length, the state the graph is in) without breaking a game written against 1.0. Made afresh for each actor each step; a writer does not keep it.
Constructors
- ActorAnimationWrite({required Actor actor, required AnimationGraph graph, required Vector3 wish})
-
actor'sgraph, with thewishits brain made this step.const
Properties
- actor → Actor
-
The actor being stepped.
final
- graph → AnimationGraph
-
The graph whose parameters to write.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- wish → Vector3
-
Where the actor wished to go this step, in metres a second.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited