VolumetricFogUpsampleShader class final

volumetric_fog_upsample.frag: the four nearest fog texels, weighed by their bilinear share and by how near their depth is to the pixel's.

Inheritance

Constructors

VolumetricFogUpsampleShader()
Keeps no state, so one const instance serves every draw; builtinCpuShaders files it under VolumetricFogUpsample.
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(Float32List v, ShaderBindings b, FragmentContext c) → Vector4?
Returns linear RGBA for attachment zero. Null discards the fragment.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited