ReactiveSpriteShader constructor
const
ReactiveSpriteShader()
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under ReactiveSprite.
Implementation
const ReactiveSpriteShader();
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under ReactiveSprite.
const ReactiveSpriteShader();