ParticleVertexShader constructor
const
ParticleVertexShader()
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under ParticleVertex.
Implementation
const ParticleVertexShader();
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under ParticleVertex.
const ParticleVertexShader();