ParticleSixWayShader constructor
const
ParticleSixWayShader({
- bool soft = false,
True soft fades the sprite where it nears the depth behind it;
builtinCpuShaders files the hard stage under ParticleSixWay and the
soft one under ParticleSixWaySoft.
Implementation
const ParticleSixWayShader({this.soft = false});