ParticleSixWayShader constructor

const ParticleSixWayShader({
  1. bool soft = false,
})

True soft fades the sprite where it nears the depth behind it; builtinCpuShaders files the hard stage under ParticleSixWay and the soft one under ParticleSixWaySoft.

Implementation

const ParticleSixWayShader({this.soft = false});