ParticleMeshShader constructor
const
ParticleMeshShader()
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under ParticleMesh.
Implementation
const ParticleMeshShader();
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under ParticleMesh.
const ParticleMeshShader();