NoiseTileCell class final

One cell of the 64 × 64 noise tile, as splatNoiseOffset answers it.

Constructors

NoiseTileCell({required double column, required double row})
The cell at column and row.
const

Properties

column → double
Across the tile, in texels: a whole number in [0, 64), held as a double because the shader adds it to a pixel coordinate.
final
hashCode → int
The hash code for this object.
no setteroverride
row → double
Down the tile, in texels: a whole number in [0, 64).
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
override