NoiseTileCell class final
One cell of the 64 × 64 noise tile, as splatNoiseOffset answers it.
Constructors
- NoiseTileCell({required double column, required double row})
-
The cell at
columnandrow.const
Properties
- column → double
-
Across the tile, in texels: a whole number in
[0, 64), held as a double because the shader adds it to a pixel coordinate.final - hashCode → int
-
The hash code for this object.
no setteroverride
- row → double
-
Down the tile, in texels: a whole number in
[0, 64).final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override