run method

  1. @override
Vector4? run(
  1. Float32List v,
  2. ShaderBindings b,
  3. FragmentContext c
)
override

Returns linear RGBA for attachment zero. Null discards the fragment.

Implementation

@override
Vector4? run(Float32List v, ShaderBindings b, FragmentContext c) {
  c.surface = Vector4(0.75, 0.5, 0.25, 1.0);
  return Vector4(0.25, 0.5, 0.75, 1.0);
}