DepthPyramidShader constructor
const
DepthPyramidShader()
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under DepthPyramid.
Implementation
const DepthPyramidShader();
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under DepthPyramid.
const DepthPyramidShader();