DepthOfFieldShader constructor
const
DepthOfFieldShader()
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under DepthOfField.
Implementation
const DepthOfFieldShader();
Keeps no state, so one const instance serves every draw;
builtinCpuShaders files it under DepthOfField.
const DepthOfFieldShader();