sampleLightmap function
SampleLightmap: the baked irradiance at this fragment, RGBM-decoded as
rgb × a × 8, or black when the slot holds the renderer's one-texel
fallback — which is every material without a map.
Implementation
Vector3 sampleLightmap(Float32List v, ShaderBindings b, FragmentContext c) {
final map = b.textures['lightmap_texture'];
if (map == null) return Vector3.zero();
final texel = map.sample(v[kVLightmap], v[kVLightmap + 1]);
final multiplier = texel.w * 8.0;
return Vector3(
texel.x * multiplier,
texel.y * multiplier,
texel.z * multiplier,
);
}