materialLodBias function
MaterialLodBias(): the bias every material map is read with — R2.
Implementation
double materialLodBias(ShaderBindings b) =>
b.vec4('FragInfo', 'target_origin', Vector4.zero()).y;
MaterialLodBias(): the bias every material map is read with — R2.
double materialLodBias(ShaderBindings b) =>
b.vec4('FragInfo', 'target_origin', Vector4.zero()).y;