lightListScale function
LightListScale: how much of slot slot survives the edge fade.
Implementation
double lightListScale(ShaderBindings bindings, int slot) =>
lightListLane(bindings, 'scales', slot);
LightListScale: how much of slot slot survives the edge fade.
double lightListScale(ShaderBindings bindings, int slot) =>
lightListLane(bindings, 'scales', slot);