lightListRow function
LightListRow: which row of the light texture slot slot of the tail
reads.
Implementation
double lightListRow(ShaderBindings bindings, int slot) =>
lightListLane(bindings, 'indices', slot);
LightListRow: which row of the light texture slot slot of the tail
reads.
double lightListRow(ShaderBindings bindings, int slot) =>
lightListLane(bindings, 'indices', slot);