clustered function
Clustered — L6.
Implementation
bool clustered(ShaderBindings bindings) =>
bindings.vec4('LightListInfo', 'cluster_grid', Vector4.zero()).w > 0.5;
Clustered — L6.
bool clustered(ShaderBindings bindings) =>
bindings.vec4('LightListInfo', 'cluster_grid', Vector4.zero()).w > 0.5;