clusterRow function
ClusterRow: the row entry slot of world's cell names.
Implementation
int clusterRow(ShaderBindings bindings, Vector3 world, int slot) {
final depth = bindings.vec4('LightListInfo', 'cluster_depth', Vector4.zero());
final entry = clusterAt(bindings, world).offset.round() + slot;
final four = lightListTexel(
bindings,
depth.w.round() + entry ~/ 16,
(entry % 16) ~/ 4,
);
return switch (entry % 4) {
0 => four.x,
1 => four.y,
2 => four.z,
_ => four.w,
}.round();
}