SplatHashedShader class final
splat_hashed.frag — N5: the splat kept or dropped whole at a pixel,
against noise, and written opaque.
The identity hash is whole-number arithmetic under 2^24, exact in doubles and in a GPU's floats alike, so a splat reads the same cell of the noise here as on a GPU — see splatNoiseOffset.
- Inheritance
-
- Object
- CpuFragmentShader
- SplatHashedShader
Constructors
- SplatHashedShader()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
Float32List v, ShaderBindings b, FragmentContext c) → Vector4? -
Returns linear RGBA for attachment zero. Null discards the fragment.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited