SkyShader class final

sky.frag: the gradient, the scattering lobe and the disc.

Transcribed rather than shared with the engine's own copy of this model, and that is the standing arrangement here: flutter3d is a dev dependency of this package and not a dependency, because a software backend that needs the engine to draw a triangle is not a backend. tonemapNeutral is the same bargain. What keeps the two honest is a test that evaluates both.

Inheritance

Constructors

SkyShader()
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(Float32List v, ShaderBindings b, FragmentContext c) → Vector4?
Returns linear RGBA for attachment zero. Null discards the fragment.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited