SkyCubeShader class final

sky_cube.frag: the same ray, sampled out of a cube map.

The face table is BoundTexture.sampleCube's, not this file's — written once, where the conformance suite can check it against the other two backends rather than against a reading of the code.

Inheritance

Constructors

SkyCubeShader()
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(Float32List v, ShaderBindings b, FragmentContext c) → Vector4?
Returns linear RGBA for attachment zero. Null discards the fragment.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited