SkyCubeShader class final
sky_cube.frag: the same ray, sampled out of a cube map.
The face table is BoundTexture.sampleCube's, not this file's — written
once, where the conformance suite can check it against the other two
backends rather than against a reading of the code.
- Inheritance
-
- Object
- CpuFragmentShader
- SkyCubeShader
Constructors
- SkyCubeShader()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
Float32List v, ShaderBindings b, FragmentContext c) → Vector4? -
Returns linear RGBA for attachment zero. Null discards the fragment.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited