ShadowTransmittanceShader class final

shadow_transmittance.frag: what a see-through caster lets through to the sun — ShadowSettings.translucentCasters.

Green and blue are what it takes from red and green, alpha what it leaves of blue, red nought so the depth beneath survives the blend; the GLSL stage has the reasons, and this is the same arithmetic.

Inheritance

Constructors

ShadowTransmittanceShader()
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(Float32List v, ShaderBindings bindings, FragmentContext c) → Vector4?
Returns linear RGBA for attachment zero. Null discards the fragment.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited