run method
Reads attributes — the vertex, as the engine laid it out — and writes a
clip-space position plus varyings.
Implementation
@override
Vector4 run(Float32List a, ShaderBindings bindings, Float32List out) {
out[0] = a[2];
out[1] = a[3];
return Vector4(a[0], a[1], 1.0, 1.0);
}