run method
Returns linear RGBA for attachment zero. Null discards the fragment.
Implementation
@override
Vector4? run(Float32List v, ShaderBindings bindings, FragmentContext c) =>
Vector4(1.0, 1.0, 1.0, 1.0);
Returns linear RGBA for attachment zero. Null discards the fragment.
@override
Vector4? run(Float32List v, ShaderBindings bindings, FragmentContext c) =>
Vector4(1.0, 1.0, 1.0, 1.0);