ShadowDepthMaskedShader class final

shadow_depth_masked.frag: window depth, where the caster is opaque enough — gfx-60n.

Null is a discard here, which is what the rasteriser does with it, and it is the whole stage: a leaf card that does not cut out casts the shadow of its quad, which is a stack of dark slabs where the eye expects dappled light.

Inheritance

Constructors

ShadowDepthMaskedShader()
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(Float32List v, ShaderBindings bindings, FragmentContext c) → Vector4?
Returns linear RGBA for attachment zero. Null discards the fragment.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited