ProbePrefilterShader class final
probe_prefilter.frag.
Read against the GLSL rather than against EnvironmentMap._convolve,
which is the same arithmetic on the host: this is the transcription the
cross-backend comparison of probe-car rests on, and a transcription of a
transcription is one drift further from the thing it stands for.
- Inheritance
-
- Object
- CpuFragmentShader
- ProbePrefilterShader
Constructors
- ProbePrefilterShader()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
Float32List v, ShaderBindings b, FragmentContext c) → Vector4? -
Returns linear RGBA for attachment zero. Null discards the fragment.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited