ProbePrefilterShader class final

probe_prefilter.frag.

Read against the GLSL rather than against EnvironmentMap._convolve, which is the same arithmetic on the host: this is the transcription the cross-backend comparison of probe-car rests on, and a transcription of a transcription is one drift further from the thing it stands for.

Inheritance

Constructors

ProbePrefilterShader()
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(Float32List v, ShaderBindings b, FragmentContext c) → Vector4?
Returns linear RGBA for attachment zero. Null discards the fragment.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited