PlanarReflectionShader class final

planar_reflection.frag: the texel of the reflection under this pixel, by its place in the view, weighted by Schlick's Fresnel and fogged.

Writes no surface: the GLSL declares F3D_NO_SURFACE_BUFFER, and the surface underneath keeps describing itself, as under XrayShader.

Inheritance

Constructors

PlanarReflectionShader()
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run(Float32List v, ShaderBindings b, FragmentContext c) → Vector4?
Returns linear RGBA for attachment zero. Null discards the fragment.
override
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited