ParticleSixWayShader class final
particle_six_way.frag — N6: smoke lit by the scene's lights through
six pictures of itself, blended over what is behind it.
The same varyings as the sprite stage: colour in 0..3, the cell's texture coordinate in 4..5, the world position in 6..8.
- Inheritance
-
- Object
- CpuFragmentShader
- ParticleSixWayShader
Constructors
- ParticleSixWayShader({bool soft = false})
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- soft → bool
-
particle_six_way_soft.frag: the same, its coverage faded by softParticleFade.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
Float32List v, ShaderBindings b, FragmentContext c) → Vector4? -
Returns linear RGBA for attachment zero. Null discards the fragment.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited