NormalsShader class final
normals.frag: the world normal as colour.
A debug view, and the fastest way to tell a geometry bug from a lighting one: hard edges show as flat blocks, smooth ones as gradients, and inverted winding as the complement of the expected colour.
Written through the display-colour path — the value is not a light quantity, so it is converted to linear here and the composite's encode hands the original back, provided tone mapping and exposure are off.
- Inheritance
-
- Object
- CpuFragmentShader
- NormalsShader
Constructors
- NormalsShader()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
Float32List v, ShaderBindings b, FragmentContext c) → Vector4? -
Returns linear RGBA for attachment zero. Null discards the fragment.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited